I also located the plugin within the Quixel library installed, and tried to load it manually via the plugin manager, which as expected failed again: Although that is of course being recognized as an "unknown node" in Maya, since the plugin failed to load. "Error loading plugin MayaUE4RBFPlugin2020"Īfter further inspection of the node network, I saw there is a "UE4RBFPlugin" used, which I assume (from what I saw) is the driver for these corrective joints. When I inspected the error log, I noticed this error: There isn't any driven behavior for the corrective joints triggered when moving the main skeleton (I compared to all videos I could find which demonstrate the behavior within Maya). I'm able to transform the joints although the expected "corrective" joints or "driven" joints are simply not working. I am trying to export Epic Games-Metahuman asset into Maya using Quixel bridge, and having issues.Īt the moment, I'm able to load any metahuman asset in Maya, which seems to work fine, with one exception: The expected "driven joints" behaviour using the body skeleton isn't working. I couldn't find any matching threads and apologize in advance if this is a duplicate I couldn't find.
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